Game Designing

More than design -it's play!

Combined with my technical skills, I am able to bring to fruition the ideas I have for designing games. In the multidisciplinary teams I have worked with, there were always opportunities to collaborate and share ideas.

I have found my passion is designing engaging activities for my players. The games I build should always have my players wanting more and finishing with a sense of fun!

Below are some of my design contributions to the games I’ve worked on.

Cerebro: the Virtual Lab

CEREBRO is a fun and engaging way to learn and review your neuroanatomy skills. Take control over your own nanorobot and help him to recover his knowledge of neuroanatomy!

Get Trucked

Get Trucked is a multiplayer, competitive game where players drive around the city, fight other food trucks for the best spots, and earn the most money.

Build the Tower

One of my first fully programmed games. Simple single level design with tiled background themed around a gold mine. Loosely based off Minecraft with its block-based gameplay.

The Potion Master's Apprentice

The Potion Master's Apprentice is a 3D puzzle platformer that requires the use of various potions in order to escape the levels. These potions include fire, water and teleportation to help navigate through the hazards of the castle.

Personal art